โš”๏ธGame Modes

Casual modes will give users XP to level up their profile as well as progress towards achievements. Ranked modes will increase or decrease ranked matchmaking score for player champions based on their results.

The core focus of our game modes is to create fun and strategic situations for players to make full use of the gameplay systems we have put in place and to encourage teamwork. Maps will be split into different sizes designed for different game modes.

Casual

Early Access Modes: Tribe Wars (8v8 TDM)

A classic and essential game mode where two teams will battle each other. Ideal for testing new builds and warmups due to the high volume of gun fights and high respawn rate.

Tribe Supremacy (8v8 Control)

A more objective focused game mode where support and healing abilities will have a bigger role requiring strategic thinking. To achieve victory team coordination is a must have for conquering the control points.

Full Release Modes:

Banana Fever

Bananas will be scattered all around the map! The main goal will be to collect all the Bananas and deposit them inside your team vault. Donโ€™t be greedy because if you die, youโ€™ll lose all the bananas youโ€™ve collected to the enemy team. Also try to coordinate attacks to assault the enemy vault and raid the treasure. This mode will be 8 vs 8 and will be ideal for players that wish for a variety between styles and plays.

All game modes besides Elimination shall be tested in Casual before being approved via Player Governance to move to Ranked.

Ranked

Early Access Modes: Brawl (4v4 Elimination)

This mode is more competitively oriented. The match will be played on smaller maps in 4v4s. It will be a best of 7 rounds where players have one life per round. Skill, team healing, coordination and caution will be particularly important to achieve victory.

Full Release Modes:

New ranked modes will be added based upon player governance approval after they have been battle tested in Casual.

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